Dynamic Props
// (c) Copyright Cleverous 2026. All rights reserved.
using Cleverous.VaultAttributes;
using UnityEngine;
namespace Cleverous.Prodigy
{
public class ExplodingProp : MonoBehaviour, IDamageable
{
public ParticleSystem Particles;
public GameObject MeshObj;
public Collider Collider;
public int LifeId => Random.Range(100000, 200000);
public int TeamId => 1000;
public StrikeNodeData PointData => StrikeNodeData.Default;
public void Damage(Damage data)
{
Collider.enabled = false;
MeshObj.SetActive(false);
Particles.Play();
Destroy(gameObject, 5);
}
}
}Last updated