> For the complete documentation index, see [llms.txt](https://lanefox.gitbook.io/prodigy/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lanefox.gitbook.io/prodigy/news.md).

# News

## **Prodigy 1.2 released April 1, 2026**

This release includes massive refactors for significant systems.

* :red\_circle:Refactored Demo Sandbox.
* :red\_circle:Refactored AI system. Replaced monolithic FSM class with a new modular "Action Scoring" system that is easier to extend. It still functions a lot like a written FSM in practice, but the rules are functionally different.
* :red\_circle:Refactored Team system. Now a robust matrix declaring relationships between individual teams.
* :red\_circle:Refactored Spawning system and Agent Configuring. All Agents can use the same base template prefab and just have minor variant prefabs.
* :red\_circle:Fixed bugs related to changing scenes and loading to/from menu
* :red\_circle:Fixed bugs related to controller usage
* :red\_circle:Fixed preferred avatar spawning bugs
* :red\_circle:Fixed a bug with loot spawns not landing on the ground plane.
* :red\_circle:Fixed a bug where Melee attacks would not connect, despite circumstances being correct.
* :blue\_circle:Added Agent Controller abstraction design. Any Agent NPC can be controller by either AI or Player with virtually no friction. A single function call is sufficient to reroute control.
* :blue\_circle:Added a Prodigy toolbar in the Scene window toolbar with several quick functions for basic operations. Will extend in the future to be more robust.
* :blue\_circle:Added MovementAllowed flag for each melee attack - no longer configured in the Animator.
* :blue\_circle:Added functionality for AI Agents to follow another Agent (pets and allies!)
* :blue\_circle:Added AudioPositioner which will position an AudioListener over the ground at the focal point of the game camera.
* :blue\_circle:Added Turret NPC with custom locomotion as an example.
* :blue\_circle:Added a new Game Setting to allow Run to lock the view direction with move direction and disable firing while running.
* :blue\_circle:Added per-agent option to force the Agent to look in the direction of movement (rarely used, does not work well with IK, intended for fully Animation-driven agents)
* :blue\_circle:Added functionality for Animator Controller to use either a % based invoke for Melee Attacks or to rely on Animation Callbacks. Both exist now, use either/or, not both.
* :white\_circle:Improved reloading system to be more fluid with animation and IK transitions.
* :white\_circle:Improved Aiming system to produce less artifacts and edge case problems.
* :white\_circle:Improved Root Motion integration with Locomotion and AI systems.
* :white\_circle:Improved Melee sequencing and event callback patterns.
* :white\_circle:Improved Melee hit sweep accuracy.
* :white\_circle:Improved Vault Dashboard experience, and fixed several bugs in the Dashboard.
* :white\_circle:Changed input Look to AimPoint, and reduced overall ambiguity of Look/Aim.

## **Prodigy 1.1 released Dec 13, 2025**

Three years between releases seems like a lot! When Prodigy was released originally it was in a good place where you could build a project out of it. However, we needed user feedback, we needed to do more dog-fooding of our own, and we needed to understand what changes needed to happen in order to make Prodigy a better framework for everyone.

After game jams, exploratory R\&D projects, and an abundance of unrelated simulation projects we've finally had time to build out some really cool upgrades for Prodigy!

* Finally some more documentation!
* Local Co-op
* Gamepad support
* Vertical Body IK aiming
* Passive NPCs
* Moving Platform Support
* Migrations (inter-scene) with loading screen transition
* Roof-removal zones
* Dialogue System with Branching aka **Whisper** (experimental)
* Carry and Drop large objects (non-inventory related)
* More animations, better animations
* Interaction System (toggles, conversations, merchants, etc)
* Outline Render Feature Shader
* Weapon casing ejections!
* Mesh flashing on damage
* Updated Vault Integrations
* Automatic swinging doors
* Running
* Consolidated various design options into simpler forms
* New, updated Stylized demo
* New Toon-like demo using KayKit assets
* ... and much more!

Why not a 2.0 version? Because we're not there yet! This is certainly a dot release, changing many many core systems, adding necessary game design features, overhauling some existing systems, consolidating some confusing design elements and just building what we need to make actual games.

There's now continuous momentum on Prodigy and we look forward to getting in even more cool features we want to add and polishing up the existing features with your feedback!

## **Prodigy 1.0 released Feb 2, 2022!**

We're happy to announce that Prodigy has launched! We have a good base for a game in this release and have roadmapped some great features for the future.\
\
**Features**

![Vault Inventory + Text Mesh Pro makes for some fantastic UI spaces.](https://i.imgur.com/TS1zLwS.png)

Prodigy features robust characters, attributes, inventory, abilities, locomotion, enemy AI, damage pips, game ui, weapons, a game design dashboard, a database, many useful game scripts, merchants, shop systems, currencies, optimized healthbars, shaders, custom character models, animations, and more!<br>

![As you can see here our heroine has been Zerg'd.](https://i.imgur.com/1Ha58eZ.png)

Prodigy comes with a fantastic demo including assets contributed by top talent on the Asset Store! Featuring glimmering environment art by [TriForge](https://bit.ly/3q3E9uF), fantastical special effects by [ArchanorVFX](https://bit.ly/3f4Ndtb) and the crisp audio of [Cafofo](https://bit.ly/3HZjFtm) - just import the project, open the demo, and enjoy!

When you're ready for more, you can easily purchase their full art packs from the Asset Store and extend the demo as your own project with high quality art content!

**Includes full access to our product suite for free**

Prodigy includes backwards upgrades for free to all of the included products in our lineup! Just head to the store after purchasing Prodigy and you'll see a FREE claim button for these assets:

* [Vault Core](https://bit.ly/2Oht2Oi)
* [Vault Inventory](https://bit.ly/2O2BCgI)
* [Vault Attributes](https://bit.ly/3bX7tei)
* [Stylized Fantasy Character Pack](https://bit.ly/3jIsyh0)
* [Quinn Stylized Hero](https://bit.ly/33brh9S)
* [That Hurt!](https://bit.ly/3gvlTmv)
* [Zed Prototyping Character](https://bit.ly/38wdD2Z)


---

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