Spawn Items

VaultInventory.SpawnWorldItem(item, position, stackSize);
That's all there is to it!


  • VaultRuntime script is in the current scene. This sets the reference fields for the static VaultInventory.
  • Runtime Item Template prefab is set inside VaultRuntime.
  • Runtime Item Template prefab has a configured RuntimeItemProxy script on it.
Feel free to create overrides for the RuntimeItemProxy script to control how your items spawn.