Spawn Items
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VaultInventory.SpawnWorldItem(item, position, stackSize);
That's all there is to it!

  • VaultRuntime script is in the current scene. This sets the reference fields for the static VaultInventory.
  • Runtime Item Template prefab is set inside VaultRuntime.
  • Runtime Item Template prefab has a configured RuntimeItemProxy script on it.
Feel free to create overrides for the RuntimeItemProxy script to control how your items spawn.
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