SRP Policy
#SRPLife
We are generally migrating to URP as features are stable and community support has risen dramatically.
We will mature our Universal Render Pipeline (URP) solution and stabilize the High Definition Render Pipeline (HDRP). Our long-term goal with our rendering pipeline is to have complete interoperability with all Unity features so there will be one way to build your scene with an ecosystem of tools to support users.
-- Unity Tech ( Source )
The SRP journey has been complicated, troublesome and extremely frustrating. Finally we are seeing some light at the end of the tunnel and have confidence in URP until the next significant milestone is achieved. Built in is no longer recommended.
Our Render Pipeline recommendation is the following:
Context
Built In
URP
HDRP
Game: SoloDev (1)
NO
YES
NO
Game: Micro Team (2 - 4)
NO
YES
NO
Art / Experience : Artist Only
NO
YES
YES
Any Mobile Target
MAYBE
MAYBE
NO
Built-in is no longer recommended or supported. Public usage of it is on a steep decline.
HDRP is only recommended for either small art exposé or teams with dedicated low level graphics programmers on them and unusual art requirements. Expect updates to be cherry-picked.
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