# Design - Structure

Getting Attributes onto an Agent is easy.

#### Relevant Components

`AgentAttributes`, `AgentVitals`, `AttributePreset`, &#x20;

#### Typical Setup

1. Create an `AttributePreset` in the Vault Dashboard. Configure it as you wish.
2. Add `AgentAttributes` and `AgentVitals` components to a GameObject.&#x20;
3. Point the `AgentAttributes` to the `AttributePreset` you've made in the Vault.
4. Profit.

#### Scenario A (ideal)

Structure :

* Scene GameObject "Player Bob" (`YourPlayerClass`)(`AgentAttributes`) (`AgentVitals`) where `YourPlayerClass` implements `IAttributeUser.`

That's it, you're done. If you're using Mirror then the complier directives will automatically enable the networking code for `AgentVitals.cs` (incomplete feature as of 2/2021). Just make sure you properly interact with the server/client in your own code.&#x20;

Refer to the the **In Concept** and **In Practice** page for more information.


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://lanefox.gitbook.io/attributes/design/design-structure.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
