# Spawn Items



```csharp
VaultInventory.SpawnWorldItem(item, position, stackSize);
```

That's all there is to it!

### Requirements

* `VaultRuntime` script is in the current scene. This sets the reference fields for the static `VaultInventory`.
* **Runtime Item Template** prefab is set inside `VaultRuntime`.
* **Runtime Item Template** prefab has a configured `RuntimeItemProxy` script on it.

Feel free to create overrides for the `RuntimeItemProxy` script to control how your items spawn.

